Sunday, May 3, 2009

Video game craze

Say you were commissioned to design the perfect video games. What type of game would it, How would you design it as such, and who's one famous actor you would want to be your main character?

My Answer: I would make an rpg, and I would take the time to develop an amazing storyline, I would build an amazing world around the storyline, one rich and full of detail and depth, amazing monster design and character layouts. The weapons and armor wouldn't stay the same always, it would change greatly either depending on events and courses of action you take during gameplay. I would have an amazing score composed by I'd hope Nubuo Uematsu or Akira Yamaoka. And the one famous actor I would get for my main characters voice would either be Micheal Wincott for a male, or Kristina Lokken for a female. Cause well, my characters would be amazing awesome.

3 comments:

  1. you just HAD to do it didnt you? *sigh* Alright well I'm not really sure. I think I'd like to make a virtual reality mmo. Think like .Hack//sign kinda stuff. Cept you know without people going into comas. And then I'd make it like one of those anime's where its a mixture of everything! Fantasy sci fi with planes and magic and what not.

    Think cowboy bebop hits MAR or something. Cept you know.. make it an alternate dimension so we could go live there..... that's be awesome... *drools*

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  2. i would make "THE GAME"
    you cant win. end of story

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  3. If development resources weren't an item, I'd go for a massive open-world MMO.

    Start the game's life cycle out at a relatively primitive technological state, on a planet covered mostly by wilderness, complete with predatory animals and dangerous monsters. Players start out as members of any one of a number of primitive, isolated tribes (either clan-exclusive or a larger game-generated tribe, player's choice).

    With effort, allow players to eventually clear out areas of monsters by removing vegetation and spreading their fledgling civilization. As the civilization grows through the construction of roads, expansion of the capital and founding of new settlements, allow for the research of technology and/or magic.

    Tech would be civilization-wide, and which branches to pursue would be determined by the civilization's leadership. Techs become harder to research the more techs your civ knows (regardless of how deep into the tech tree the given tech is), effectively encouraging civs to pursue either a science-heavy or magic-heavy style of civ.

    In a clan-based civ, leadership is easy - the guild leader is the civ leader. For the larger, non-clan exclusive civs, the faction in power determines who the leader is. This can be a democratically elected head of state, or an autocrat if he has sufficient troops (supporting players and NPC hirelings) to pull off a coup d'etat and depose the existing leadership.

    As civilizations grow and advance, so does the game. Once predatory animals are less of a threat, bandits start to prey on poorly-defended settlements and roads. Rival and NPC nations might go on the warpath. Monsters might nest in the sewers. Hitherto-undiscovered dungeons and ancient ruins are discovered as more and more of the world becomes explored.

    Obviously, nations need NPC citizens in addition to players. NPCs would do all sorts of things regular people do - from farming via running trade routes to running churches and thieves' guilds. Scale NPC activity in any given field by PC activity in the same field - if there are a lot of PC merchants, NPC merchants fade into the background. If there are a lot of PC thieves, NPC thieves decline in number.

    As time passes and civs advance, take it into space, other planes, and all sorts of goodness. I'm going to stop now, since I am rambling. You should get the idea by now!

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